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- FITini
-
- //---------------------------------------------------------------------------
- //
- // Marine: Hicks
- //
- // BASE ID: 12
- //
- //---------------------------------------------------------------------------
-
- // This is a sample ElementalBase Data File.
- [ObjectClass]
- l ObjectTypeNum = 14
-
- [Header]
- st FileType = "ElementalType"
-
- [General]
- ul ID = 1 // ID number for this mech base type
- uc Type = 1 // 0 = Inner Sphere, 1 = Clan
- st Name = "Hicks" // mech type description
- uc MaxHealth = 1 // Marine's health at full strength
- b CanJump = FALSE // Marine's may NOT jump
-
- [ObjectType]
- st Name = "Hicks" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 14 // ID number for this elemental type
- l Appearance = 0x08000261
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 200 // Number of damage points before BOOM!
- l ExplosionObject = 63 // Object Class Number of explosion for Mech
- l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 2 // Extent Radius in Meters
- l IconNumber = 10
-
- [Control]
- ul Type = 2 //player = 1, ai = 2, net = 3
- ul DataType = 3 //elemental control data = 1
-
- [Dynamics]
- ul Type = 3 //Elemental dynamics = 1
-
- [ElementalDynamics]
- l maxElementalYawRate = 360
- f maxAccel = 6.0
- f maxVelocity = 3.0
-
- [AudioVisual]
- st Anim = "animString"
- uc[3] MoveAnimSpeed = 0,2,1
-
- FITEnd
-