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PC Gamer (Italian) 32
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PC Gamer IT CD 32 2-2.iso
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MECHCMDR
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Data
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objects
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object2.pak
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Unnamed File 000654
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Text File
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1998-04-08
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2KB
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53 lines
FITini
//---------------------------------------------------------------------------
//
// Marine: Hicks
//
// BASE ID: 12
//
//---------------------------------------------------------------------------
// This is a sample ElementalBase Data File.
[ObjectClass]
l ObjectTypeNum = 14
[Header]
st FileType = "ElementalType"
[General]
ul ID = 1 // ID number for this mech base type
uc Type = 1 // 0 = Inner Sphere, 1 = Clan
st Name = "Hicks" // mech type description
uc MaxHealth = 1 // Marine's health at full strength
b CanJump = FALSE // Marine's may NOT jump
[ObjectType]
st Name = "Hicks" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 14 // ID number for this elemental type
l Appearance = 0x08000261
l Duration = -1 // Lasts forever = -1
l MaxDamage = 200 // Number of damage points before BOOM!
l ExplosionObject = 63 // Object Class Number of explosion for Mech
l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech
f ExtentRadius = 2 // Extent Radius in Meters
l IconNumber = 10
[Control]
ul Type = 2 //player = 1, ai = 2, net = 3
ul DataType = 3 //elemental control data = 1
[Dynamics]
ul Type = 3 //Elemental dynamics = 1
[ElementalDynamics]
l maxElementalYawRate = 360
f maxAccel = 6.0
f maxVelocity = 3.0
[AudioVisual]
st Anim = "animString"
uc[3] MoveAnimSpeed = 0,2,1
FITEnd